New Update
EternalNightfall » Devlog
Update Log
- Price Adjustments: Prices in the shop were too low, allowing players to breeze through levels. Now they're adjusted to increase game balance.
- New Boss Added: A new boss has been introduced to add challenge.
- Arrow Fix: The directional arrow now correctly points to the nearest health item, improving navigation.
- Sound Effects: Added a sound effect when you purchase an item.
- Level Select: If you die, you return to the level select screen instead of restarting the level, preventing players from getting stuck due to lack of items or disinterest in replaying the same level.
- Skill Tree System: A new skill tree system has been added, allowing players to develop and specialize their characters as they progress through the game.
- Goblin Fixes: Goblins and mushrooms now shoot and deal damage properly.
- Coin Bug Fixed: Fixed the coin bug where coins could spawn out of bounds. Now, heals and coins only spawn within the room's boundaries.
- Skeleton Adjustments: Corrected a bug where skeletons would turn around when taking damage. Also, enemies can no longer stack on top of each other, solving a crowding issue that caused confusion.
Files
EternalNightfall.zip Play in browser
Mar 02, 2024
EternalNightfall
A roguelike game where you fight monsters get coins and level up to get upgrades for your weapons.
Status | In development |
Author | Ugnius Macius |
Tags | 2D, GameMaker, Pixel Art, Roguelike |
Leave a comment
Log in with itch.io to leave a comment.